Introduction:Doodle Jump, a popular mobile game first released in 2009, has gained significant attention from users worldwide. On the surface, it appears to be a simple game involving a bouncing character attempting to reach new heights by jumping on platforms. However, recent research suggests that doodle jump [
https://doodlejump.io/] has more significant psychological effects than previously realized. This study aims to explore the cognitive and emotional impact of Doodle Jump gameplay on
individuals.
Methods:
To investigate the psychological effects of Doodle Jump, a sample of 100 participants (50 males and 50 females) aged between 18 and 25 years were recruited. Each participant was asked to play the game for 30 minutes, after which they completed a series of cognitive and emotional assessments. These assessments included the Stroop test to measure attentional control, the Digit Span test to assess working memory capacity, and the Positive and Negative Affect Schedule (PANAS) to evaluate emotional states.
Results:
The findings of this study revealed several interesting trends regarding the effects of Doodle Jump gameplay. Firstly, it was observed that individuals who played Doodle Jump exhibited improved attentional control compared to their pre-game performance. The Stroop test scores indicated a significant decrease in response times and increased accuracy post-gameplay, suggesting enhanced cognitive flexibility and selective attention.
Furthermore, the Digit Span test showed that participants had an improved working memory capacity after playing Doodle Jump. This result indicates that the game's demanding nature requires players to keep track of multiple platforms while maintaining their progress, leading to enhanced memory and information processing abilities.
Regarding the emotional impact of Doodle Jump, the PANAS test revealed a significant increase in positive affect scores among participants post-gameplay. This highlights the game's potential to induce feelings of happiness, satisfaction, and enjoyment. Interestingly, the negative affect scores did not show any significant changes, indicating that Doodle Jump does not elicit negative emotional states.
Discussion:
The present study demonstrates that Doodle Jump gameplay has positive cognitive and emotional effects on individuals. Improved attentional control and working memory capacity can be attributed to the game's demanding nature, which requires players to quickly process visual information and make decisions accordingly. The findings align with previous research on other action-based video games, suggesting a transferable improvement in cognitive abilities.
Moreover, the heightened positive affect experienced by participants after playing Doodle Jump supports the notion that engaging and challenging gameplay can induce pleasurable emotions. These positive emotions may contribute to long-term user engagement with the game and potentially foster positive mental well-being.
Conclusion:
In conclusion, our study provides scientific evidence supporting the positive effects of Doodle Jump on cognitive processes and emotional states. The game's demanding nature improves attentional control and working memory capacity, while inducing positive affect among players. These findings contribute to the understanding of how mobile games can influence cognitive and emotional functioning. Further research is warranted to investigate the long-term effects of Doodle Jump gameplay and its potential therapeutic applications in cognitive training or mental health interventions.