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TL;DR: I wrote a little internet app to view Kindle Highlights; you can check it out right here. One in every of my favourite options of reading books on Kindle is you can spotlight fascinating quotes as you read, and revisit those highlights later. Your Kindle highlights are saved to The Cloud™️ for Kindle books that you’ve purchased from Amazon, however books which are loaded straight onto the system don’t get their highlights uploaded. For context, I like using Obsidian to store notes, so I used to be largely searching for an easy interface to scan by highlights and replica those I still think are interesting into Obsidian. Enter "Kindle Snippets": A super easy internet-app that permits you to view your Kindle snippets, and replica them to your clipboard. Kindle Snippets uses the My Clippings.txt file I alluded to earlier, which you can get off your Kindle by connecting it to USB. I exploit Calibre to manage my Kindle, but I feel you'll be able to copy your clippings file off your gadget simply by treating it as a USB drive.

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The benefit to getting your clippings straight from the device as a substitute of counting on Amazon’s cloud sync is that the native clippings file accommodates highlights from all books, not just ones that you’ve bought from the Kindle retailer. Which means you may get/view highlights from books that you’ve uploaded directly to your Kindle. The "Copy to Clipboard" button copies the selected spotlight together with the web page number, making it super easy to transfer highlights into other apps, like Obsidian. I’m fairly comfortable with React, and it’s nonetheless quite fashionable as a frontend framework, so it was a pure selection. I haven’t accomplished a ton of frontend work not too long ago, so it was attention-grabbing to see how the ecosystem has modified in the previous few years. The largest distinction I noticed with the React ecosystem after not utilizing it for some time is that Hooks have exploded in recognition. To be sincere, I still really feel like Hooks are a little bit of a hack.


They’re a cool thought, and KDP (www.uneditedmeat.com) I’m all for rising the number of purely useful elements, but they nonetheless have a bunch of footguns. One other pleasant surprise was that using Typescript with React is a lot much less painful than it was once. Everything Just Worked™️ when i bootstrapped a challenge from create-react-app. The developer experience with VSCode is quite good, too. I used MUI as my component library, www.uneditedmeat.com and was also fairly pleased with it. It doesn’t have a full "kitchen sink" of components, but the parts that it does have compose effectively with one another, so I used to be in a position to get all of the functionality wanted with out a lot effort. I used to be additionally quite impressed with how small MUI compiles down to. 115kb. That’s not tiny, however it’s many times smaller than I used to see with old tasks I constructed on Semantic UI. That’s just about it! I've a deployed version hosted on Netlify that you would be able to try out, if you’re interested. I’d be joyful to obtain any feedback / function strategies.

᠎This was creat᠎ed with GSA  Content Gener at or  DE MO !


Injustice 2 is a 2017 combating video sport. It's the sequel to 2013's Injustice: Gods Among Us and the second installment in the Injustice franchise primarily based upon the DC Universe. It is developed by NetherRealm Studios and printed by Warner Bros. Interactive Entertainment. The sport was initially released in May 2017 for the PlayStation four and Xbox One; a Windows version was launched later in November 2017. An expanded model of the sport, titled Injustice 2: Legendary Edition, was released in March 2018 for the PlayStation 4, Windows, and Xbox One. Similar to the previous installment, a companion mobile app was launched for Android and iOS units. The core gameplay stays just like its predecessor, albeit with minor adjustments to returning sport mechanics. Injustice 2 introduces a new feature referred to as the Gear System, a loot-dropping system that rewards gamers with costume items and tools that can be used to customise characters' appearances and modify their abilities and stats. According to builders, the concept for implementing a job enjoying recreation (RPG)-style progression system right into a preventing sport had existed since earlier than the fall of Midway Games, KDP the unique publisher for the Mortal Kombat sequence.

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